Expand description
ยงi18n
You may add i18n (localization) support to your Freya app by using the freya-i18n crate.
You can also enable its reexport by turning on the i18n feature in freya.
# en-US.ftl
hello_world = Hello, World!
hello = Hello, {$name}!# es-ES.ftl
hello_world = Hola, Mundo!
hello = Hola, {$name}!
// main.rs
fn main() {
launch(LaunchConfig::new().with_window(WindowConfig::new(app)))
}
#[derive(PartialEq)]
struct Body;
impl Render for Body {
fn render(&self) -> impl IntoElement {
// Access to the i18n state
let mut i18n = I18n::get();
// Update the current language
let change_to_english = move |_| i18n.set_language(langid!("en-US"));
let change_to_spanish = move |_| i18n.set_language(langid!("es-ES"));
rect()
.expanded()
.center()
.child(
rect()
.horizontal()
.child(Button::new().on_press(change_to_english).child("English"))
.child(Button::new().on_press(change_to_spanish).child("Spanish")),
)
.child(t!("hello_world"))
.child(t!("hello", name: "Freya!"))
}
}
fn app() -> impl IntoElement {
// Initialize our i18n config
use_init_i18n(|| {
I18nConfig::new(langid!("en-US"))
.with_locale(Locale::new_static(
langid!("en-US"),
include_str!("./en-US.ftl"),
))
.with_locale(Locale::new_dynamic(
langid!("es-ES"),
"./es-ES.ftl",
))
});
Body
}