Struct Cartesian2d

pub struct Cartesian2d<X, Y>
where X: Ranged, Y: Ranged,
{ /* private fields */ }
Expand description

A 2D Cartesian coordinate system described by two 1D ranged coordinate specs.

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impl<X, Y> Cartesian2d<X, Y>
where X: Ranged, Y: Ranged,

pub fn new<IntoX, IntoY>( logic_x: IntoX, logic_y: IntoY, actual: (Range<i32>, Range<i32>), ) -> Cartesian2d<X, Y>
where IntoX: Into<X>, IntoY: Into<Y>,

Create a new 2D cartesian coordinate system

  • logic_x and logic_y : The description for the 1D coordinate system
  • actual: The pixel range on the screen for this coordinate system

pub fn draw_mesh<E, DrawMesh, XH, YH>( &self, h_limit: YH, v_limit: XH, draw_mesh: DrawMesh, ) -> Result<(), E>
where DrawMesh: FnMut(MeshLine<'_, X, Y>) -> Result<(), E>, XH: KeyPointHint, YH: KeyPointHint,

Draw the mesh for the coordinate system

pub fn get_x_range(&self) -> Range<<X as Ranged>::ValueType>

Get the range of X axis

pub fn get_y_range(&self) -> Range<<Y as Ranged>::ValueType>

Get the range of Y axis

pub fn get_x_axis_pixel_range(&self) -> Range<i32>

Get the horizental backend coordinate range where X axis should be drawn

pub fn get_y_axis_pixel_range(&self) -> Range<i32>

Get the vertical backend coordinate range where Y axis should be drawn

pub fn x_spec(&self) -> &X

Get the 1D coordinate spec for X axis

pub fn y_spec(&self) -> &Y

Get the 1D coordinate spec for Y axis

Trait Implementations§

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impl<X, Y> Clone for Cartesian2d<X, Y>
where X: Clone + Ranged, Y: Clone + Ranged,

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fn clone(&self) -> Cartesian2d<X, Y>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<X, Y> CoordTranslate for Cartesian2d<X, Y>
where X: Ranged, Y: Ranged,

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type From = (<X as Ranged>::ValueType, <Y as Ranged>::ValueType)

Specifies the object to be translated from
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fn translate( &self, from: &<Cartesian2d<X, Y> as CoordTranslate>::From, ) -> (i32, i32)

Translate the guest coordinate to the guest coordinate
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fn depth(&self, _from: &Self::From) -> i32

Get the Z-value of current coordinate
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impl<X, Y> ReverseCoordTranslate for Cartesian2d<X, Y>

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fn reverse_translate( &self, input: (i32, i32), ) -> Option<<Cartesian2d<X, Y> as CoordTranslate>::From>

Reverse translate the coordinate from the drawing coordinate to the logic coordinate. Note: the return value is an option, because it’s possible that the drawing coordinate isn’t able to be represented in te guest coordinate system

Auto Trait Implementations§

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impl<X, Y> Freeze for Cartesian2d<X, Y>
where X: Freeze, Y: Freeze,

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impl<X, Y> RefUnwindSafe for Cartesian2d<X, Y>

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impl<X, Y> Send for Cartesian2d<X, Y>
where X: Send, Y: Send,

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impl<X, Y> Sync for Cartesian2d<X, Y>
where X: Sync, Y: Sync,

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impl<X, Y> Unpin for Cartesian2d<X, Y>
where X: Unpin, Y: Unpin,

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impl<X, Y> UnwindSafe for Cartesian2d<X, Y>
where X: UnwindSafe, Y: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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const ALIGN: usize

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type Init = T

The type for initializers.
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