Struct AnimColor

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pub struct AnimColor { /* private fields */ }
Expand description

Animate a color.

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impl AnimColor

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pub fn new(origin: impl Into<Color>, destination: impl Into<Color>) -> AnimColor

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pub fn time(self, time: u64) -> AnimColor

Set the animation duration using milliseconds. Use Self::duration if you want to specify the duration in another form.

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pub fn duration(self, duration: Duration) -> AnimColor

Set the animation duration using milliseconds.

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pub fn ease(self, ease: Ease) -> AnimColor

Set the easing type. See Ease for all the types.

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pub fn function(self, function: Function) -> AnimColor

Set the easing function. See Function for all the types.

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pub fn value(&self) -> Color

Read the value of the AnimColor as a String.

Trait Implementations§

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impl AnimatedValue for AnimColor

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fn into_reversed(self) -> AnimColor

Reverses the origin and the destination of the AnimColor.

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fn prepare(&mut self, direction: AnimDirection)

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fn is_finished(&self, index: u128, direction: AnimDirection) -> bool

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fn advance(&mut self, index: u128, direction: AnimDirection)

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fn finish(&mut self, direction: AnimDirection)

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impl Clone for AnimColor

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fn clone(&self) -> AnimColor

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for AnimColor

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fn default() -> AnimColor

Returns the “default value” for a type. Read more
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impl From<&AnimColor> for Color

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fn from(value: &AnimColor) -> Color

Converts to this type from the input type.
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impl PartialEq for AnimColor

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fn eq(&self, other: &AnimColor) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ReadAnimatedValue for AnimColor

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impl StructuralPartialEq for AnimColor

Auto Trait Implementations§

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