Struct HSLColor
pub struct HSLColor(pub f64, pub f64, pub f64);Expand description
The color described by HSL color space
Tuple Fields§
§0: f64§1: f64§2: f64Trait Implementations§
§impl Color for HSLColor
impl Color for HSLColor
§fn to_backend_color(&self) -> BackendColor
fn to_backend_color(&self) -> BackendColor
Normalize this color representation to the backend color
§fn to_rgba(&self) -> RGBAColor
fn to_rgba(&self) -> RGBAColor
Convert the color into the RGBA color which is internally used by Plotters
§fn filled(&self) -> ShapeStylewhere
Self: Sized,
fn filled(&self) -> ShapeStylewhere
Self: Sized,
Make a filled style form the color
§fn stroke_width(&self, width: u32) -> ShapeStylewhere
Self: Sized,
fn stroke_width(&self, width: u32) -> ShapeStylewhere
Self: Sized,
Make a shape style with stroke width from a color
§impl<FloatType> ColorMap<HSLColor, FloatType> for DerivedColorMap<HSLColor>
impl<FloatType> ColorMap<HSLColor, FloatType> for DerivedColorMap<HSLColor>
§fn get_color_normalized(
&self,
h: FloatType,
min: FloatType,
max: FloatType,
) -> HSLColor
fn get_color_normalized( &self, h: FloatType, min: FloatType, max: FloatType, ) -> HSLColor
A slight abstraction over get_color function where lower and upper bound can be specified.
§fn get_color(&self, h: FloatType) -> ColorType
fn get_color(&self, h: FloatType) -> ColorType
Takes a scalar value 0.0 <= h <= 1.0 and returns the corresponding color.
Typically color-scales are named according to which color-type they return.
To use upper and lower bounds with this function see get_color_normalized.
§impl<FloatType> ColorMap<HSLColor, FloatType> for MandelbrotHSL
impl<FloatType> ColorMap<HSLColor, FloatType> for MandelbrotHSL
§fn get_color_normalized(
&self,
h: FloatType,
min: FloatType,
max: FloatType,
) -> HSLColor
fn get_color_normalized( &self, h: FloatType, min: FloatType, max: FloatType, ) -> HSLColor
A slight abstraction over get_color function where lower and upper bound can be specified.
§fn get_color(&self, h: FloatType) -> ColorType
fn get_color(&self, h: FloatType) -> ColorType
Takes a scalar value 0.0 <= h <= 1.0 and returns the corresponding color.
Typically color-scales are named according to which color-type they return.
To use upper and lower bounds with this function see get_color_normalized.
§impl<FloatType> ColorMap<HSLColor, FloatType> for VulcanoHSL
impl<FloatType> ColorMap<HSLColor, FloatType> for VulcanoHSL
§fn get_color_normalized(
&self,
h: FloatType,
min: FloatType,
max: FloatType,
) -> HSLColor
fn get_color_normalized( &self, h: FloatType, min: FloatType, max: FloatType, ) -> HSLColor
A slight abstraction over get_color function where lower and upper bound can be specified.
§fn get_color(&self, h: FloatType) -> ColorType
fn get_color(&self, h: FloatType) -> ColorType
Takes a scalar value 0.0 <= h <= 1.0 and returns the corresponding color.
Typically color-scales are named according to which color-type they return.
To use upper and lower bounds with this function see get_color_normalized.
impl Copy for HSLColor
impl StructuralPartialEq for HSLColor
Auto Trait Implementations§
impl Freeze for HSLColor
impl RefUnwindSafe for HSLColor
impl Send for HSLColor
impl Sync for HSLColor
impl Unpin for HSLColor
impl UnwindSafe for HSLColor
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T: ?Sized,
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T: Any,
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