Struct RGBColor
pub struct RGBColor(pub u8, pub u8, pub u8);Expand description
The color described by its RGB value
Tuple Fields§
§0: u8§1: u8§2: u8Trait Implementations§
§impl BackendStyle for RGBColor
impl BackendStyle for RGBColor
§fn stroke_width(&self) -> u32
fn stroke_width(&self) -> u32
Get the stroke width of current style
§impl Color for RGBColor
impl Color for RGBColor
§fn to_backend_color(&self) -> BackendColor
fn to_backend_color(&self) -> BackendColor
Normalize this color representation to the backend color
§fn to_rgba(&self) -> RGBAColor
fn to_rgba(&self) -> RGBAColor
Convert the color into the RGBA color which is internally used by Plotters
§fn filled(&self) -> ShapeStylewhere
Self: Sized,
fn filled(&self) -> ShapeStylewhere
Self: Sized,
Make a filled style form the color
§fn stroke_width(&self, width: u32) -> ShapeStylewhere
Self: Sized,
fn stroke_width(&self, width: u32) -> ShapeStylewhere
Self: Sized,
Make a shape style with stroke width from a color
§impl<FloatType> ColorMap<RGBColor, FloatType> for BlackWhite
impl<FloatType> ColorMap<RGBColor, FloatType> for BlackWhite
§fn get_color_normalized(
&self,
h: FloatType,
min: FloatType,
max: FloatType,
) -> RGBColor
fn get_color_normalized( &self, h: FloatType, min: FloatType, max: FloatType, ) -> RGBColor
A slight abstraction over get_color function where lower and upper bound can be specified.
§fn get_color(&self, h: FloatType) -> ColorType
fn get_color(&self, h: FloatType) -> ColorType
Takes a scalar value 0.0 <= h <= 1.0 and returns the corresponding color.
Typically color-scales are named according to which color-type they return.
To use upper and lower bounds with this function see get_color_normalized.
§impl<FloatType> ColorMap<RGBColor, FloatType> for Bone
impl<FloatType> ColorMap<RGBColor, FloatType> for Bone
§fn get_color_normalized(
&self,
h: FloatType,
min: FloatType,
max: FloatType,
) -> RGBColor
fn get_color_normalized( &self, h: FloatType, min: FloatType, max: FloatType, ) -> RGBColor
A slight abstraction over get_color function where lower and upper bound can be specified.
§fn get_color(&self, h: FloatType) -> ColorType
fn get_color(&self, h: FloatType) -> ColorType
Takes a scalar value 0.0 <= h <= 1.0 and returns the corresponding color.
Typically color-scales are named according to which color-type they return.
To use upper and lower bounds with this function see get_color_normalized.
§impl<FloatType> ColorMap<RGBColor, FloatType> for Copper
impl<FloatType> ColorMap<RGBColor, FloatType> for Copper
§fn get_color_normalized(
&self,
h: FloatType,
min: FloatType,
max: FloatType,
) -> RGBColor
fn get_color_normalized( &self, h: FloatType, min: FloatType, max: FloatType, ) -> RGBColor
A slight abstraction over get_color function where lower and upper bound can be specified.
§fn get_color(&self, h: FloatType) -> ColorType
fn get_color(&self, h: FloatType) -> ColorType
Takes a scalar value 0.0 <= h <= 1.0 and returns the corresponding color.
Typically color-scales are named according to which color-type they return.
To use upper and lower bounds with this function see get_color_normalized.
§impl<FloatType> ColorMap<RGBColor, FloatType> for DerivedColorMap<RGBColor>
impl<FloatType> ColorMap<RGBColor, FloatType> for DerivedColorMap<RGBColor>
§fn get_color_normalized(
&self,
h: FloatType,
min: FloatType,
max: FloatType,
) -> RGBColor
fn get_color_normalized( &self, h: FloatType, min: FloatType, max: FloatType, ) -> RGBColor
A slight abstraction over get_color function where lower and upper bound can be specified.
§fn get_color(&self, h: FloatType) -> ColorType
fn get_color(&self, h: FloatType) -> ColorType
Takes a scalar value 0.0 <= h <= 1.0 and returns the corresponding color.
Typically color-scales are named according to which color-type they return.
To use upper and lower bounds with this function see get_color_normalized.
§impl<FloatType> ColorMap<RGBColor, FloatType> for ViridisRGB
impl<FloatType> ColorMap<RGBColor, FloatType> for ViridisRGB
§fn get_color_normalized(
&self,
h: FloatType,
min: FloatType,
max: FloatType,
) -> RGBColor
fn get_color_normalized( &self, h: FloatType, min: FloatType, max: FloatType, ) -> RGBColor
A slight abstraction over get_color function where lower and upper bound can be specified.
§fn get_color(&self, h: FloatType) -> ColorType
fn get_color(&self, h: FloatType) -> ColorType
Takes a scalar value 0.0 <= h <= 1.0 and returns the corresponding color.
Typically color-scales are named according to which color-type they return.
To use upper and lower bounds with this function see get_color_normalized.
impl Copy for RGBColor
impl Eq for RGBColor
impl StructuralPartialEq for RGBColor
Auto Trait Implementations§
impl Freeze for RGBColor
impl RefUnwindSafe for RGBColor
impl Send for RGBColor
impl Sync for RGBColor
impl Unpin for RGBColor
impl UnwindSafe for RGBColor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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impl<T> ComponentProps for T
fn changed(&self, other: &(dyn ComponentProps + 'static)) -> bool
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
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Convert
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impl<T> DowncastSync for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.
§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
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Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().