Enum WindowType
pub enum WindowType {
Show 14 variants
Desktop,
Dock,
Toolbar,
Menu,
Utility,
Splash,
Dialog,
DropdownMenu,
PopupMenu,
Tooltip,
Notification,
Combo,
Dnd,
Normal,
}Expand description
X window type. Maps directly to
_NET_WM_WINDOW_TYPE.
Variants§
Desktop
A desktop feature. This can include a single window containing desktop icons with the same dimensions as the screen, allowing the desktop environment to have full control of the desktop, without the need for proxying root window clicks.
Dock
A dock or panel feature. Typically a Window Manager would keep such windows on top of all other windows.
Toolbar
Toolbar windows. “Torn off” from the main application.
Menu
Pinnable menu windows. “Torn off” from the main application.
Utility
A small persistent utility window, such as a palette or toolbox.
Splash
The window is a splash screen displayed as an application is starting up.
Dialog
This is a dialog window.
DropdownMenu
A dropdown menu that usually appears when the user clicks on an item in a menu bar. This property is typically used on override-redirect windows.
PopupMenu
A popup menu that usually appears when the user right clicks on an object. This property is typically used on override-redirect windows.
Tooltip
A tooltip window. Usually used to show additional information when hovering over an object with the cursor. This property is typically used on override-redirect windows.
Notification
The window is a notification. This property is typically used on override-redirect windows.
Combo
This should be used on the windows that are popped up by combo boxes. This property is typically used on override-redirect windows.
Dnd
This indicates the window is being dragged. This property is typically used on override-redirect windows.
Normal
This is a normal, top-level window.
Trait Implementations§
§impl Clone for WindowType
impl Clone for WindowType
§fn clone(&self) -> WindowType
fn clone(&self) -> WindowType
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl Debug for WindowType
impl Debug for WindowType
§impl Default for WindowType
impl Default for WindowType
§fn default() -> WindowType
fn default() -> WindowType
§impl Hash for WindowType
impl Hash for WindowType
§impl PartialEq for WindowType
impl PartialEq for WindowType
impl Copy for WindowType
impl Eq for WindowType
impl StructuralPartialEq for WindowType
Auto Trait Implementations§
impl Freeze for WindowType
impl RefUnwindSafe for WindowType
impl Send for WindowType
impl Sync for WindowType
impl Unpin for WindowType
impl UnwindSafe for WindowType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> ComponentProps for T
impl<T> ComponentProps for T
fn changed(&self, other: &(dyn ComponentProps + 'static)) -> bool
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
ReadEndian::read_from_little_endian().