pub struct UseAnimation<Animated: AnimatedValue> { /* private fields */ }Expand description
Animate your elements. Use use_animation to use this.
Implementations§
Source§impl<Animated: AnimatedValue> UseAnimation<Animated>
impl<Animated: AnimatedValue> UseAnimation<Animated>
pub fn has_run_yet(&self) -> State<bool>
Sourcepub fn run(&self, direction: AnimDirection)
pub fn run(&self, direction: AnimDirection)
Run the animation with a given AnimDirection
Trait Implementations§
Source§impl<Animated: Clone + AnimatedValue> Clone for UseAnimation<Animated>
impl<Animated: Clone + AnimatedValue> Clone for UseAnimation<Animated>
Source§fn clone(&self) -> UseAnimation<Animated>
fn clone(&self) -> UseAnimation<Animated>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<Animated: AnimatedValue> Deref for UseAnimation<Animated>
impl<Animated: AnimatedValue> Deref for UseAnimation<Animated>
Source§impl<Animated: PartialEq + AnimatedValue> PartialEq for UseAnimation<Animated>
impl<Animated: PartialEq + AnimatedValue> PartialEq for UseAnimation<Animated>
impl<T: AnimatedValue> Copy for UseAnimation<T>
impl<Animated: AnimatedValue> StructuralPartialEq for UseAnimation<Animated>
Auto Trait Implementations§
impl<Animated> Freeze for UseAnimation<Animated>
impl<Animated> !RefUnwindSafe for UseAnimation<Animated>
impl<Animated> !Send for UseAnimation<Animated>
impl<Animated> !Sync for UseAnimation<Animated>
impl<Animated> Unpin for UseAnimation<Animated>where
Animated: Unpin,
impl<Animated> !UnwindSafe for UseAnimation<Animated>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> ComponentProps for T
impl<T> ComponentProps for T
fn changed(&self, other: &(dyn ComponentProps + 'static)) -> bool
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more