pub struct Plot { /* private fields */ }Implementations§
Source§impl Plot
impl Plot
pub fn new(on_render: RenderCallback) -> Self
pub fn try_downcast(element: &dyn ElementExt) -> Option<PlotElement>
Trait Implementations§
Source§impl ChildrenExt for Plot
impl ChildrenExt for Plot
fn get_children(&mut self) -> &mut Vec<Element>
fn children_iter<I>(self, children_iter: I) -> Self
fn children<V>(self, children: V) -> Self
fn maybe_child<C>(self, child: Option<C>) -> Selfwhere
C: IntoElement,
fn child<C>(self, child: C) -> Selfwhere
C: IntoElement,
Source§impl ContainerExt for Plot
impl ContainerExt for Plot
fn position(self, position: impl Into<Position>) -> Self
fn width(self, width: impl Into<Size>) -> Self
fn height(self, height: impl Into<Size>) -> Self
fn padding(self, padding: impl Into<Gaps>) -> Self
fn margin(self, margin: impl Into<Gaps>) -> Self
fn min_width(self, minimum_width: impl Into<Size>) -> Self
fn min_height(self, minimum_height: impl Into<Size>) -> Self
fn max_width(self, maximum_width: impl Into<Size>) -> Self
fn max_height(self, maximum_height: impl Into<Size>) -> Self
fn visible_width(self, visible_width: impl Into<VisibleSize>) -> Self
fn visible_height(self, visible_height: impl Into<VisibleSize>) -> Self
fn expanded(self) -> Self
Source§impl ContainerWithContentExt for Plot
impl ContainerWithContentExt for Plot
fn direction(self, direction: Direction) -> Self
fn main_align(self, main_align: Alignment) -> Self
fn cross_align(self, cross_align: Alignment) -> Self
fn spacing(self, spacing: f32) -> Self
fn content(self, content: Content) -> Self
fn center(self) -> Self
fn offset_x(self, offset_x: impl Into<f32>) -> Self
fn offset_y(self, offset_y: impl Into<f32>) -> Self
fn vertical(self) -> Self
fn horizontal(self) -> Self
Source§impl EventHandlersExt for Plot
impl EventHandlersExt for Plot
fn get_event_handlers(&mut self) -> &mut FxHashMap<EventName, EventHandlerType>
fn on_mouse_down( self, on_mouse_down: impl Into<EventHandler<Event<MouseEventData>>>, ) -> Self
fn on_mouse_up( self, on_mouse_up: impl Into<EventHandler<Event<MouseEventData>>>, ) -> Self
fn on_mouse_move( self, on_mouse_move: impl Into<EventHandler<Event<MouseEventData>>>, ) -> Self
fn on_global_mouse_up( self, on_global_mouse_up: impl Into<EventHandler<Event<MouseEventData>>>, ) -> Self
fn on_global_mouse_down( self, on_global_mouse_down: impl Into<EventHandler<Event<MouseEventData>>>, ) -> Self
fn on_global_mouse_move( self, on_global_mouse_move: impl Into<EventHandler<Event<MouseEventData>>>, ) -> Self
fn on_capture_global_mouse_move( self, on_capture_global_mouse_move: impl Into<EventHandler<Event<MouseEventData>>>, ) -> Self
fn on_capture_global_mouse_up( self, on_capture_global_mouse_up: impl Into<EventHandler<Event<MouseEventData>>>, ) -> Self
fn on_key_down( self, on_key_down: impl Into<EventHandler<Event<KeyboardEventData>>>, ) -> Self
fn on_key_up( self, on_key_up: impl Into<EventHandler<Event<KeyboardEventData>>>, ) -> Self
fn on_global_key_down( self, on_global_key_down: impl Into<EventHandler<Event<KeyboardEventData>>>, ) -> Self
fn on_global_key_up( self, on_global_key_up: impl Into<EventHandler<Event<KeyboardEventData>>>, ) -> Self
fn on_wheel( self, on_wheel: impl Into<EventHandler<Event<WheelEventData>>>, ) -> Self
fn on_touch_cancel( self, on_touch_cancel: impl Into<EventHandler<Event<TouchEventData>>>, ) -> Self
fn on_touch_start( self, on_touch_start: impl Into<EventHandler<Event<TouchEventData>>>, ) -> Self
fn on_touch_move( self, on_touch_move: impl Into<EventHandler<Event<TouchEventData>>>, ) -> Self
fn on_touch_end( self, on_touch_end: impl Into<EventHandler<Event<TouchEventData>>>, ) -> Self
fn on_pointer_press( self, on_pointer_press: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self
fn on_pointer_down( self, on_pointer_down: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self
fn on_pointer_enter( self, on_pointer_enter: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self
fn on_pointer_leave( self, on_pointer_leave: impl Into<EventHandler<Event<PointerEventData>>>, ) -> Self
fn on_file_drop( self, on_file_drop: impl Into<EventHandler<Event<FileEventData>>>, ) -> Self
fn on_global_file_hover( self, on_global_file_hover: impl Into<EventHandler<Event<FileEventData>>>, ) -> Self
fn on_global_file_hover_cancelled( self, on_global_file_hover_cancelled: impl Into<EventHandler<Event<FileEventData>>>, ) -> Self
fn on_ime_preedit( self, on_ime_preedit: impl Into<EventHandler<Event<ImePreeditEventData>>>, ) -> Self
fn on_sized( self, on_sized: impl Into<EventHandler<Event<SizedEventData>>>, ) -> Self
Source§fn on_press(
self,
on_press: impl Into<EventHandler<Event<PressEventData>>>,
) -> Self
fn on_press( self, on_press: impl Into<EventHandler<Event<PressEventData>>>, ) -> Self
This is generally the best event in which to run “press” logic, this might be called
onClick, onActivate, or onConnect in other platforms. Read moreSource§fn on_secondary_press(
self,
on_pointer_press: impl Into<EventHandler<Event<PressEventData>>>,
) -> Self
fn on_secondary_press( self, on_pointer_press: impl Into<EventHandler<Event<PressEventData>>>, ) -> Self
Also called the context menu click in other platforms.
Gets triggered when: Read more
Source§fn on_all_press(
self,
on_press: impl Into<EventHandler<Event<PressEventData>>>,
) -> Self
fn on_all_press( self, on_press: impl Into<EventHandler<Event<PressEventData>>>, ) -> Self
Gets triggered when: Read more
Source§impl LayoutExt for Plot
impl LayoutExt for Plot
fn get_layout(&mut self) -> &mut LayoutData
fn layout(self, layout: LayoutData) -> Self
Auto Trait Implementations§
impl Freeze for Plot
impl !RefUnwindSafe for Plot
impl !Send for Plot
impl !Sync for Plot
impl Unpin for Plot
impl !UnwindSafe for Plot
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more