Struct TableCell

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pub struct TableCell {
    pub children: Vec<Element>,
    pub on_press: Option<EventHandler<Event<PressEventData>>>,
    pub order_direction: Option<OrderDirection>,
    pub padding: Gaps,
    pub height: Size,
    /* private fields */
}

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§children: Vec<Element>§on_press: Option<EventHandler<Event<PressEventData>>>

optional press handler

§order_direction: Option<OrderDirection>

optional visual order direction

§padding: Gaps

padding as typed Gaps

§height: Size

height as typed Size

Implementations§

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impl TableCell

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pub fn new() -> Self

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pub fn padding(self, padding: Gaps) -> Self

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pub fn height(self, height: impl Into<Size>) -> Self

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pub fn on_press( self, handler: impl Into<EventHandler<Event<PressEventData>>>, ) -> Self

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pub fn order_direction(self, dir: Option<OrderDirection>) -> Self

Trait Implementations§

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impl ChildrenExt for TableCell

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fn get_children(&mut self) -> &mut Vec<Element>

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fn children_iter<I>(self, children_iter: I) -> Self
where I: Iterator<Item = Element>,

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fn children<V>(self, children: V) -> Self
where V: Into<Vec<Element>>,

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fn maybe_child<C>(self, child: Option<C>) -> Self
where C: IntoElement,

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fn child<C>(self, child: C) -> Self
where C: IntoElement,

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impl Default for TableCell

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl KeyExt for TableCell

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fn write_key(&mut self) -> &mut DiffKey

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fn key(self, key: impl Hash) -> Self

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impl PartialEq for TableCell

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fn eq(&self, other: &TableCell) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Render for TableCell

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impl StructuralPartialEq for TableCell

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where T: 'static + ?Sized,

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