pub struct EffectState {
pub overflow: Overflow,
pub clips: Rc<[NodeId]>,
pub rotations: Rc<[NodeId]>,
pub rotation: Option<f32>,
pub scales: Rc<[NodeId]>,
pub scale: Option<Scale>,
pub opacities: Rc<[f32]>,
pub scrollables: Rc<[NodeId]>,
}Fields§
§overflow: Overflow§clips: Rc<[NodeId]>§rotations: Rc<[NodeId]>§rotation: Option<f32>§scales: Rc<[NodeId]>§scale: Option<Scale>§opacities: Rc<[f32]>§scrollables: Rc<[NodeId]>Implementations§
Source§impl EffectState
impl EffectState
pub fn update( &mut self, parent_node_id: NodeId, parent_effect_state: &EffectState, node_id: NodeId, effect_data: Option<Cow<'_, EffectData>>, )
pub fn is_visible(&self, layout: &Torin<NodeId>, area: &Rect<f32, ()>) -> bool
Trait Implementations§
Source§impl Clone for EffectState
impl Clone for EffectState
Source§fn clone(&self) -> EffectState
fn clone(&self) -> EffectState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EffectState
impl Debug for EffectState
Source§impl Default for EffectState
impl Default for EffectState
Source§fn default() -> EffectState
fn default() -> EffectState
Returns the “default value” for a type. Read more
Source§impl PartialEq for EffectState
impl PartialEq for EffectState
impl StructuralPartialEq for EffectState
Auto Trait Implementations§
impl Freeze for EffectState
impl RefUnwindSafe for EffectState
impl !Send for EffectState
impl !Sync for EffectState
impl Unpin for EffectState
impl UnwindSafe for EffectState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> ComponentProps for T
impl<T> ComponentProps for T
fn changed(&self, other: &(dyn ComponentProps + 'static)) -> bool
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more