Struct WinitRenderer

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pub struct WinitRenderer {
    pub windows_configs: Vec<WindowConfig>,
    pub resumed: bool,
    pub windows: FxHashMap<WindowId, AppWindow>,
    pub proxy: EventLoopProxy<NativeEvent>,
    pub plugins: PluginsManager,
    pub fallback_fonts: Vec<Cow<'static, str>>,
    pub screen_reader: ScreenReader,
    pub font_manager: FontMgr,
    pub font_collection: FontCollection,
    pub futures: Vec<Pin<Box<dyn Future<Output = ()>>>>,
    pub waker: Waker,
    /* private fields */
}

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§windows_configs: Vec<WindowConfig>§resumed: bool§windows: FxHashMap<WindowId, AppWindow>§proxy: EventLoopProxy<NativeEvent>§plugins: PluginsManager§fallback_fonts: Vec<Cow<'static, str>>§screen_reader: ScreenReader§font_manager: FontMgr§font_collection: FontCollection§futures: Vec<Pin<Box<dyn Future<Output = ()>>>>§waker: Waker

Trait Implementations§

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impl ApplicationHandler<NativeEvent> for WinitRenderer

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fn resumed(&mut self, active_event_loop: &ActiveEventLoop)

Emitted when the application has been resumed. Read more
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fn user_event( &mut self, active_event_loop: &ActiveEventLoop, event: NativeEvent, )

Emitted when an event is sent from EventLoopProxy::send_event.
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fn window_event( &mut self, event_loop: &ActiveEventLoop, window_id: WindowId, event: WindowEvent, )

Emitted when the OS sends an event to a winit window.
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fn new_events(&mut self, event_loop: &ActiveEventLoop, cause: StartCause)

Emitted when new events arrive from the OS to be processed. Read more
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fn device_event( &mut self, event_loop: &ActiveEventLoop, device_id: DeviceId, event: DeviceEvent, )

Emitted when the OS sends an event to a device.
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fn about_to_wait(&mut self, event_loop: &ActiveEventLoop)

Emitted when the event loop is about to block and wait for new events. Read more
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fn suspended(&mut self, event_loop: &ActiveEventLoop)

Emitted when the application has been suspended. Read more
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fn exiting(&mut self, event_loop: &ActiveEventLoop)

Emitted when the event loop is being shut down. Read more
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fn memory_warning(&mut self, event_loop: &ActiveEventLoop)

Emitted when the application has received a memory warning. Read more

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