Struct Submenu
pub struct Submenu { /* private fields */ }Implementations§
pub fn new<S>(text: S, enabled: bool) -> Submenu
pub fn new<S>(text: S, enabled: bool) -> Submenu
Create a new submenu.
textcould optionally contain an&before a character to assign this character as the mnemonic for this submenu. To display a&without assigning a mnemenonic, use&&.
pub fn with_id<I, S>(id: I, text: S, enabled: bool) -> Submenu
pub fn with_id<I, S>(id: I, text: S, enabled: bool) -> Submenu
Create a new submenu with the specified id.
textcould optionally contain an&before a character to assign this character as the mnemonic for this submenu. To display a&without assigning a mnemenonic, use&&.
pub fn with_items<S>(
text: S,
enabled: bool,
items: &[&dyn IsMenuItem],
) -> Result<Submenu, Error>
pub fn with_items<S>( text: S, enabled: bool, items: &[&dyn IsMenuItem], ) -> Result<Submenu, Error>
Creates a new submenu with given items. It calls Submenu::new and Submenu::append_items internally.
pub fn with_id_and_items<I, S>(
id: I,
text: S,
enabled: bool,
items: &[&dyn IsMenuItem],
) -> Result<Submenu, Error>
pub fn with_id_and_items<I, S>( id: I, text: S, enabled: bool, items: &[&dyn IsMenuItem], ) -> Result<Submenu, Error>
Creates a new submenu with the specified id and given items. It calls Submenu::new and Submenu::append_items internally.
pub fn append(&self, item: &dyn IsMenuItem) -> Result<(), Error>
pub fn append(&self, item: &dyn IsMenuItem) -> Result<(), Error>
Add a menu item to the end of this menu.
pub fn append_items(&self, items: &[&dyn IsMenuItem]) -> Result<(), Error>
pub fn append_items(&self, items: &[&dyn IsMenuItem]) -> Result<(), Error>
Add menu items to the end of this submenu. It calls Submenu::append in a loop.
pub fn prepend(&self, item: &dyn IsMenuItem) -> Result<(), Error>
pub fn prepend(&self, item: &dyn IsMenuItem) -> Result<(), Error>
Add a menu item to the beginning of this submenu.
pub fn prepend_items(&self, items: &[&dyn IsMenuItem]) -> Result<(), Error>
pub fn prepend_items(&self, items: &[&dyn IsMenuItem]) -> Result<(), Error>
Add menu items to the beginning of this submenu.
It calls Menu::prepend on the first element and
passes the rest to Menu::insert_items with position of 1.
pub fn insert(
&self,
item: &dyn IsMenuItem,
position: usize,
) -> Result<(), Error>
pub fn insert( &self, item: &dyn IsMenuItem, position: usize, ) -> Result<(), Error>
Insert a menu item at the specified postion in the submenu.
pub fn insert_items(
&self,
items: &[&dyn IsMenuItem],
position: usize,
) -> Result<(), Error>
pub fn insert_items( &self, items: &[&dyn IsMenuItem], position: usize, ) -> Result<(), Error>
Insert menu items at the specified postion in the submenu.
pub fn remove(&self, item: &dyn IsMenuItem) -> Result<(), Error>
pub fn remove(&self, item: &dyn IsMenuItem) -> Result<(), Error>
Remove a menu item from this submenu.
pub fn remove_at(&self, position: usize) -> Option<MenuItemKind>
pub fn remove_at(&self, position: usize) -> Option<MenuItemKind>
Remove the menu item at the specified position from this submenu and returns it.
pub fn items(&self) -> Vec<MenuItemKind>
pub fn items(&self) -> Vec<MenuItemKind>
Returns a list of menu items that has been added to this submenu.
pub fn set_text<S>(&self, text: S)
pub fn set_text<S>(&self, text: S)
Set the text for this submenu. text could optionally contain
an & before a character to assign this character as the mnemonic
for this submenu. To display a & without assigning a mnemenonic, use &&.
pub fn is_enabled(&self) -> bool
pub fn is_enabled(&self) -> bool
Get whether this submenu is enabled or not.
pub fn set_enabled(&self, enabled: bool)
pub fn set_enabled(&self, enabled: bool)
Enable or disable this submenu.
pub fn set_native_icon(&self, _icon: Option<NativeIcon>)
pub fn set_native_icon(&self, _icon: Option<NativeIcon>)
Change this menu item icon to a native image or remove it.
§Platform-specific:
- Windows / Linux: Unsupported.
Trait Implementations§
gtk::Window] Read moreSubmenu, and returns None if it wasn’t.Menu, and returns None if it wasn’t.Menu, and panics if it wasn’t.Submenu, and panics if it wasn’t.§fn kind(&self) -> MenuItemKind
fn kind(&self) -> MenuItemKind
MenuItemKind associated with this item.Auto Trait Implementations§
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