Struct IconMenuItem
pub struct IconMenuItem { /* private fields */ }Expand description
Implementations§
§impl IconMenuItem
impl IconMenuItem
pub fn new<S>(
text: S,
enabled: bool,
icon: Option<Icon>,
accelerator: Option<Accelerator>,
) -> IconMenuItem
pub fn new<S>( text: S, enabled: bool, icon: Option<Icon>, accelerator: Option<Accelerator>, ) -> IconMenuItem
Create a new icon menu item.
textcould optionally contain an&before a character to assign this character as the mnemonic for this icon menu item. To display a&without assigning a mnemenonic, use&&.
pub fn with_id<I, S>(
id: I,
text: S,
enabled: bool,
icon: Option<Icon>,
accelerator: Option<Accelerator>,
) -> IconMenuItem
pub fn with_id<I, S>( id: I, text: S, enabled: bool, icon: Option<Icon>, accelerator: Option<Accelerator>, ) -> IconMenuItem
Create a new icon menu item with the specified id.
textcould optionally contain an&before a character to assign this character as the mnemonic for this icon menu item. To display a&without assigning a mnemenonic, use&&.
pub fn with_native_icon<S>(
text: S,
enabled: bool,
native_icon: Option<NativeIcon>,
accelerator: Option<Accelerator>,
) -> IconMenuItem
pub fn with_native_icon<S>( text: S, enabled: bool, native_icon: Option<NativeIcon>, accelerator: Option<Accelerator>, ) -> IconMenuItem
Create a new icon menu item but with a native icon.
See IconMenuItem::new for more info.
§Platform-specific:
- Windows / Linux: Unsupported.
pub fn with_id_and_native_icon<I, S>(
id: I,
text: S,
enabled: bool,
native_icon: Option<NativeIcon>,
accelerator: Option<Accelerator>,
) -> IconMenuItem
pub fn with_id_and_native_icon<I, S>( id: I, text: S, enabled: bool, native_icon: Option<NativeIcon>, accelerator: Option<Accelerator>, ) -> IconMenuItem
Create a new icon menu item but with the specified id and a native icon.
See IconMenuItem::new for more info.
§Platform-specific:
- Windows / Linux: Unsupported.
pub fn set_text<S>(&self, text: S)
pub fn set_text<S>(&self, text: S)
Set the text for this check menu item. text could optionally contain
an & before a character to assign this character as the mnemonic
for this check menu item. To display a & without assigning a mnemenonic, use &&.
pub fn is_enabled(&self) -> bool
pub fn is_enabled(&self) -> bool
Get whether this check menu item is enabled or not.
pub fn set_enabled(&self, enabled: bool)
pub fn set_enabled(&self, enabled: bool)
Enable or disable this check menu item.
pub fn set_accelerator(
&self,
accelerator: Option<Accelerator>,
) -> Result<(), Error>
pub fn set_accelerator( &self, accelerator: Option<Accelerator>, ) -> Result<(), Error>
Set this icon menu item accelerator.
pub fn set_native_icon(&self, _icon: Option<NativeIcon>)
pub fn set_native_icon(&self, _icon: Option<NativeIcon>)
Change this menu item icon to a native image or remove it.
§Platform-specific:
- Windows / Linux: Unsupported.
Trait Implementations§
§impl Clone for IconMenuItem
impl Clone for IconMenuItem
§fn clone(&self) -> IconMenuItem
fn clone(&self) -> IconMenuItem
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl IsMenuItem for IconMenuItem
impl IsMenuItem for IconMenuItem
§fn kind(&self) -> MenuItemKind
fn kind(&self) -> MenuItemKind
Returns a
MenuItemKind associated with this item.Auto Trait Implementations§
impl Freeze for IconMenuItem
impl !RefUnwindSafe for IconMenuItem
impl !Send for IconMenuItem
impl !Sync for IconMenuItem
impl Unpin for IconMenuItem
impl !UnwindSafe for IconMenuItem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more