Struct MenuItem
pub struct MenuItem { /* private fields */ }Implementations§
§impl MenuItem
impl MenuItem
pub fn new<S>(
text: S,
enabled: bool,
accelerator: Option<Accelerator>,
) -> MenuItem
pub fn new<S>( text: S, enabled: bool, accelerator: Option<Accelerator>, ) -> MenuItem
Create a new menu item.
textcould optionally contain an&before a character to assign this character as the mnemonic for this menu item. To display a&without assigning a mnemenonic, use&&.
pub fn with_id<I, S>(
id: I,
text: S,
enabled: bool,
accelerator: Option<Accelerator>,
) -> MenuItem
pub fn with_id<I, S>( id: I, text: S, enabled: bool, accelerator: Option<Accelerator>, ) -> MenuItem
Create a new menu item with the specified id.
textcould optionally contain an&before a character to assign this character as the mnemonic for this menu item. To display a&without assigning a mnemenonic, use&&.
pub fn set_text<S>(&self, text: S)
pub fn set_text<S>(&self, text: S)
Set the text for this menu item. text could optionally contain
an & before a character to assign this character as the mnemonic
for this menu item. To display a & without assigning a mnemenonic, use &&.
pub fn is_enabled(&self) -> bool
pub fn is_enabled(&self) -> bool
Get whether this menu item is enabled or not.
pub fn set_enabled(&self, enabled: bool)
pub fn set_enabled(&self, enabled: bool)
Enable or disable this menu item.
pub fn set_accelerator(
&self,
accelerator: Option<Accelerator>,
) -> Result<(), Error>
pub fn set_accelerator( &self, accelerator: Option<Accelerator>, ) -> Result<(), Error>
Set this menu item accelerator.
Trait Implementations§
§impl IsMenuItem for MenuItem
impl IsMenuItem for MenuItem
§fn kind(&self) -> MenuItemKind
fn kind(&self) -> MenuItemKind
Returns a
MenuItemKind associated with this item.Auto Trait Implementations§
impl Freeze for MenuItem
impl !RefUnwindSafe for MenuItem
impl !Send for MenuItem
impl !Sync for MenuItem
impl Unpin for MenuItem
impl !UnwindSafe for MenuItem
Blanket Implementations§
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T: Any,
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